ROOM

this is my most recently worked on map. its a micro style map of my room.
i think i worked the scale as this:
for modelling an object: 1" = 1 unit
for making micro-style: scale up by 40x (i think)

that way it should be like 1" = 40 unit
basically, mc is rly small.
theres a ton of new textures, many with bump maps.
one thing that i thought would help gameplay is having no falling damage
that would allow u to be high up and not worry so much.

this is probably my most complex 3ds scene that ive made, so i rly rly rly want some1 to attempt this one