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Editing Gamesaves Using Hex *Tutorial*
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Mon Mar 28, 2005 3:20 am    Post subject: Editing Gamesaves Using Hex *Tutorial* Reply with quote

Updated: 4/12/2005

At the bottom of the tutorial is an offset list, hex to decimal chart, and symbols list.

In this tutorial I will explain how to make a gametype like Smile [-Nades Only-] Smile

First thing you should do for this tutorial is download this file (link). Once you download the file, extract it to any folder you wish. The files that you should see after you have extracted the files are...



Open Nades Only => UDATA => 4d530064 => 2A3FB987F1A1

You should now see a file called 'slayer', which is the file you want to hex edit. Since I have Hex Workshop it shows up when I right click the file saying 'Hex Edit with Hex Workshop'



Now you should be presented with a window similar to mine...



And the change that need to be made are as follows (shown in red).



Basically just skip every period and type a letter for the title that you want. I would also like to note that the 0404 was changed to a 0101 which is the part of the hex that makes it so you have no weapons (offsets 0xD6 and 0xD7). The 0404 would have been magnums as primary and secondary, I usually do this so its easier to identify when make the change to no weapons.

I was told that changes to the SaveMeta.xbx dont need to be made but I like to do it anyways since it tells the Xbox and the Datel program that is used if you have an action replay the game saves name. Anyways, open up the SaveMeta.xbx your Hex program. I would also like to put a little note right here telling you that I always delete the datelinfo.xbx, because its just the file that Datel make to identify your save. For instance if you rename your game save in the Datel program to something like Max...then that's where it is store, so just delete it.



You should now be presented with a window similar to mine again, in which you see the basic information that is the name of the game variant.



You need to do basically the same exact thing as you did in the first hex edit, except this time don't go any further then what is already there...in this case don't go past that last 'y'. You just want to make the changes that are indicated by the red.



Now you need a nifty little program called Xbox Game Save Re-Signer - Beta 0.05. Now, just open up resign.ini from the Xbox Game Save Re-Signer - Beta 0.05 folder and add this onto to bottom.

Code:
[4d530064]
Title=Halo 2
SigKey=2116D927510F01D19B7EC75CAFE669AC
AuthKey=29328FAC19662CD21C92C49936D4A58D
DataFile=profile
SigOffset=-20
DataLen=-20

Thanks to XIU from halomods.com for that...

Then simply start up the program, read through the agreement, and type 'AGREE' in all caps on the bottom text field. Now, find Halo 2 from the drop down menu (everything is in alphabetical order). Then click the '...' and browse to the slayer file and double click it.

(Click Picture to Zoom)



Then click 'Apply'. If you did everything correctly you get a window that reads 'File successfully re-signed'.



Now open up the Nades Only.zip file with WinRAR and open the Nade Only folder.

(Click Picture to Zoom)



Simply drag the UDATA folder from Nades Only folder, into the Nades Only.zip. The reason I do it in this manner is because then you maintain the same exact compression ration as the older file. You will be prompted with a box like the one shown below, just click 'Ok' and the data will copy over to the archive.



Now if you have an Action Replay all you have to do is drag the Nades Only.zip to the program field that says 'PC Database'. If it worked you will see the program show something like what is shown below.



List of offsets:
Code:

Profile Options:

0x008 - Name
0x102 - Look Speed
0x118 - Primary Player Color
0x119 - Secondary Player Color
0x11A - Primary Emblem Color
0x11B - Secondary Emblem Color
0x11C - Spartan / Elite
0x11D - Emblem Foreground
0x11E - Emblem Background

Match Options:

0x4C    Number Of Rounds (1 == 0x00, 2 == 0x01, 4 == 0x02, 6 == 0x03,first to 2 == 0x04, first to 3 == 0x05, first to 4 == 0x06)
0x50    Score To Win (for slayer: unlimited = 0x0000, 1 == 0x0100, 25 == 0x1900, 500 == 0xF401... 65535 == 0xFFFF)
0x54    Round Time Limit (none == 0x0000, 45min == 0x8C0A, 1hr == 0x100E...)
0x48.B3 Rounds Reset Map (on == 1, off == 0)
0x48.B5 Resolve Ties (on == 1, off == 0)


Player Options:

0x78    Max Active Players (1 == 0x0100, 2 == 0x0200...)
0x7C    Lives Per Round (unlimited == 0x0000, 99 == 0x6300...)
0x80    Respawn Time (5sec == 0x0500, 20sec == 0x6300, 5mins = 0x2C01...)
0x84    Suicide Penalty (none == 0x0000, 5sec == 0x0500, 20sec == 0x6300...)
0x88    Shield Type (normal = 0x00, no shield == 0x01, overshield == 0x02)
0x48.B1 Motion Sensor (on == 1, off == 0)
0x48.B2 Active Camo (on == 1, off == 0)
0x49.B4 Extra Damage (on == 1, off == 0)
0x49.B5 Damage Resistance (on == 1, off == 0)


Team Options:

0x48.B0 Team Play (on == 1, off == 0)
0xA4    Team Scoring (sum == 0x00, min == 0x01, max == 0x02)
0x48.B6 Team Changing (on == 1, off == 0)
0x48.B7 Friendly Fire (on == 1, off == 0)
0xA8    Respawn Time Modifier (inheritance = 0x00, cycling = 0x01, none == 0x02)
0xAC    Betrayal Penalty (none == 0x0000, 10sec = 0x0A00, 1min = 0x3C00...)
0x49.B6 Force Even Teams (on == 1, off == 0)


Vehicle Options:

0xCC Vehicle Respawn Time (map default == 0x00, no respawn = 0x01, half as often == 0x03)

0xCD Primary Light Vehicle

map default == 0x00
warthog == 0x01
gauss warthog == 0x02
ghost == 0x03
spectre == 0x05
random == 0x06
none == 0x07


0xCE Secondary Light Vehicle

map default == 0x00
warthog == 0x01
gauss warthog == 0x02
ghost == 0x03
spectre == 0x05
random == 0x06
none == 0x07


0xCF Primary Heavy Vehicle

map default == 0x00
scorpion tank == 0x01
wraith == 0x02
random == 0x03
none == 0x04


0xD0 Banshee

map default == 0x00
on == 0x01
off == 0x04


0xD2 Primary Turret

map default == 0x00
large machine gun == 0x01
large plasma == 0x04
random == 0x05
none == 0x06


0xD3 Secondary Turret

map default == 0x00
large machine gun == 0x01
large plasma == 0x04
random == 0x05
none == 0x06

Equipment Options:

0xD6 Starting Weapon

Map Default == 0x00
Random == 0x02
Battle Rifle == 0x03
Magnum == 0x04
SMG == 0x05
Plasma Pistol == 0x06
Plasma Rifle == 0x07
Brute Plasma Rifle == 0x12
Rocket Launcher == 0x08
Shotgun == 0x09
Sniper Rifle == 0x0A
Brute Shot == 0x0B
Needler == 0x0C
Carbine == 0x0D
Beam Rifle == 0x0E
Energy Sword == 0x11
Sentinel Beam == 0x13


0xD7 Secondary Weapon

Map Default == 0x00
Random == 0x02
Battle Rifle == 0x03
Magnum == 0x04
SMG == 0x05
Plasma Pistol == 0x06
Plasma Rifle == 0x07
Brute Plasma Rifle == 0x12
Rocket Launcher == 0x08
Shotgun == 0x09
Sniper Rifle == 0x0A
Brute Shot == 0x0B
Needler == 0x0C
Carbine == 0x0D
Beam Rifle == 0x0E
Energy Sword == 0x11
Sentinel Beam == 0x13


0xD4 Weapons On Map

Map Default == 0x00
None == 0x01
Rockets == 0x02
Shotguns == 0x03
Swords == 0x04
Brute Shots == 0x05
Halo Classic == 0x06
New Classic == 0x07
Heavy Weapons == 0x08
All Duals == 0x09
No Duals == 0x0A
Rifles == 0x0B
Sniping == 0x0C
No Sniping == 0x0D
Pistols == 0x0E
Plasma == 0x0F
Human == 0x10
Covenant == 0x11
Random Set == 0x13


0xD5 Weapons Respawn Time

Map Default == 0x00
No Respawn == 0x01
Half Time == 0x02
Double Time == 0x03



0x49.B0 Overshield (on == 1, off == 0)
0x49.B1 Active Camo (on == 1, off == 0)
0x49.B2 Grenades On Map (on == 1, off == 0)
0x49.B3 Starting Grenades (on == 1, off == 0)
Slayer Options:

0xF0.B0 Bonus Points (on == 1, off == 0)
0xF0.B1 Suicide Point Loss (on == 1, off == 0)
0xF0.B2 Death Point Loss (on == 1, off == 0)

0x44 Gametype

0x01 CTF
0x02 Slayer
0x03 Oddball
0x04 King of the Hill
0x07 Juggernaut
0x08 Territories
0x09 Assault

KOTH Options:

0xF0.B0 Uncontested Hill (on == 1, off == 0)
0xF0.B1 Team Play Multiplier (on == 1, off == 0)
0xF0.B2 Extra Damage (on == 1, off == 0)
0xF0.B3 Damage Resistance (on == 1, off == 0)
0xF0.B4 Active Camo on Hill (on == 1, off == 0)
0xF4 Moving Hill (off == 0x0000, 30sec = 0x1E00, 3min = 0xB400...)


Oddball Options:

0xF0.B0 Vehicle Operation (on == 1, off == 0)
0xF0.B1 Active Camo with Ball (on == 1, off == 0)
0xF0.B2 Toughness with Ball (on == 1, off == 0)
0xF4 Ball Count (1 == 0x01, 2 == 0x02, 3 == 0x03)
0xF6 Ball Hit Damage (massive == 0x00, normal == 0x01)
0xF8 Speed with Ball (slow == 0x00, normal == 0x01, fast == 0x02)
0xFA Ball indicator (always on == 0x00, dropped ball == 0x01, team control == 0x02, off == 0x03)


Juggernaut Options:

0xF0.B0 Motion Sensor (on == 1, off == 0)
0xF0.B1 Overshield (on == 1, off == 0)
0xF0.B2 Active Camo (on == 1, off == 0)
0xF0.B3 Betrayal Point Loss (on == 1, off == 0)
0xF0.B4 Extra Damage (on == 1, off == 0)
0xF0.B5 Infinite Ammo (on == 1, off == 0)
0xF0.B6 Damage Resistance (on == 1, off == 0)
0xF4 Movement (slow == 0x00, normal == 0x01, fast == 0x02)


CTF Options:

0xF0.B1 Sudden Death (on == 1, off == 0)
0xF0.B2 Flag Touch Return (on == 1, off == 0)
0xF0.B3 Flag at Home to Score (on == 1, off == 0)
0xF0.B5 Vehicle Operation (on == 1, off == 0)
0xF0.B6 Damage Resistance (on == 1, off == 0)
0xF0.B7 Active Camo (on == 1, off == 0)
0xF4 Flag Reset Time (5sec == 0x05, 15sec == 0x0F, 30sec == 0x1E...)
0xF8 Slow with Flag (on == 0, off == 1)
0xFC Flag Hit Damage (massive == 0x00, normal == 0x01)
0x100 Flag indicator (when uncontrolled == 0x00, always on == 0x01, away from home == 0x02, off == 0x03)
0x104 Flag Type (flag per team == 0x00, single flag == 0x01, neutral flag == 0x02)


Assault Options:

0xF0.B1 Sudden Death (on == 1, off == 0)
0xF0.B2 Bomb Touch Return (on == 1, off == 0)
0xF0.B4 Vehicle Operation (on == 1, off == 0)
0xF0.B5 Sticky Arming (on == 1, off == 0)
0xF0.B6 Damage Resistance (on == 1, off == 0)
0xF0.B7 Active Camo (on == 1, off == 0)
0xF4 Bomb Reset Time (5sec == 0x05, 15sec == 0x0F, 30sec == 0x1E...)
0xF8 Slow with Bomb (on == 0, off == 1)
0xFC Bomb Hit Damage (massive == 0x00, normal == 0x01)
0x100 Enemy Bomb indicator (always on == 0x00, when dropped == 0x01, when armed == 0x02)
0x104 Bomb Type (Bomb per team == 0x00, single bomb == 0x01, neutral bomb == 0x02)
0x108 Bomb Arm Time (5sec == 0x05, 10sec == 0x0A, 15sec == 0x0F...)


Territories Options:

0xF0 Territory Count (1 == 0x01, 2 == 0x02, ... , 8 == 0x08)
0xF2 Contest Time (5sec == 0x05, 10sec == 0x0A, 15sec == 0x0F)
0xF4 Control Time (5sec == 0x05, 10sec == 0x0A, 15sec == 0x0F)

Thanks to Jefff and wyvez from halomods.com for that...

Hex to Decimal Chart
Code:

    0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
0  000 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015
1  016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031
2  032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047
3  048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063
4  064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079
5  080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095
6  096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111
7  112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127
8  128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
9  144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159
A  160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
B  176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
C  192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
D  208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
E  224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239
F  240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255

Thanks to http://www.jimprice.com/jim-asc.htm for that...

Symbols
Code:
00E0 Wink Face
01E0 Big Smile Face
02E0 Neutral Face
03E0 **UNUSED**
04E0 Toungue Sticking Out Face
05E0 Camera
06E0 Guest
07E0 Downloadable Content
08E0 Lock

09E0 - 0FE0 **UNUSED**

10E0 White Block
11E0 Gray Block
12E0 Red Block
13E0 Orange Block
14E0 Yellow Block
15E0 Light Green Block
16EO Pale Green Block
17E0 Dark Green Block
18E0 Light Blue Block
19E0 Medium Blue Block

1AE0-1EE0 **UNUSED**

1FE0 Blue Block
20E0 Purple Block
21E0 Magenta Block
22E0 Pink Block
23E0 Lighter Pink/Purple Block
24E0 Cyan Block
25E0 Brown Block
26E0 Gray Block
27E0 Aqua Block

28EO-32EO **UNUSED**

33E0 Killing Spree
34E0 Running Riot
35E0 Rampage
36E0 Beserker
37E0 Overkill
38E0 Double Kill
39E0 Triple Kill

3AE0-3FE0 **UNUSED**

40E0 Killtacular
41E0 Kill Frenzy
42E0 Killtrocity
43E0 Killamanjaro
44E0 Sniper Kill
45E0 Roadkill
46E0 Bonecracker (Beat Down)
47E0 Assassin
48E0 Stick It
49E0 Flag Carrier Kill

4AE0-4FE0 **UNUSED**

50E0 Oddball Carrier Kill
51E0 Bomb Carrier Kill
52E0 (Do Not Enter?)
53E0 Carjacking
54E0 Flag Taken
55E0 Bomb Taken
56E0 Flag captured
57E0 Bomb Planted
58E0 Flag Returned
59E0 Bomb Returned

5AE0-5FE0 **UNUSED**

60E0 Question Mark Medal
61E0 Question Mark Medal
62E0 Question Mark Medal
63E0 Question Mark Medal
64E0 Question Mark Medal
65E0 Killing Spree (Postgame)
66E0 Running Riot (Postgame)
67E0 Rampage (Postgame)
68E0 Beserker (Postgame)
69E0 Overkill (Postgame)

6AE0-6FE0 **UNUSED**

70E0 Double Kill (Postgame)
71E0 Triple Kill (Postgame)
72E0 Killtacular (Postgame)
73E0 Kill Frenzy (Postgame)
74E0 Killtrocity (Postgame)
75E0 Killamanjaro (Postgame)
76E0 Sniper Kill (Postgame)
77E0 Roadkill (Postgame)
78E0 Bonecracker (Beat Down) (Postgame)
79E0 Assassin (Postgame)

7AE0-7FE0 **UNUSED**

80E0 Stick It (Postgame)
81E0 Carjacking (Postgame)
82E0 (Do Not Enter) (Postgame)
83E0 Flag Carrier Kill (Postgame)
84E0 Oddball Carrier Kill (Postgame)
85E0 Bomb Carrier Kill (Postgame)
86E0 Flag Taken (Postgame)
87E0 Bomb Taken (Postgame)
88E0 Flag Captured (Postgame)
89E0 Bomb Planted (Postgame)

8AE0-8FE0 **UNUSED**

90E0 Flag Returned (Postgame)
91E0 Bomb Returned (Postgame)
92E0 Large Question Mark (Medal?)
93E0 Large Question Mark (Medal?)
94E0 Large Question Mark (Medal?)
95E0 Large Question Mark (Medal?)
96E0 Large Question Mark (Medal?)
97E0 Large Question Mark (Medal?)
98E0 Large Question Mark (Medal?)
99E0 Large Question Mark (Medal?)

9AE0-9FE0 **UNUSED**

00E1 A Button
01E1 B Button
02E1 X Button
03E1 Y Button
04E1 Black Button
05E1 White Button
06E1 Left Trigger
07E1 Right Trigger
08E1 Up
09E1 Down
0AE1 Left
0BE1 Right
0CE1 Start
0DE1 Back
0EE1 Left Thumb Stick (Down)
0FE1 Right Thumb Stick (Down)
10E1 Left Thumb Stick (Up)
11E1 Right Thumb Stick (Up)
12E1 Battle Rifle
13E1 Bomb
14E1 Brute Shot
15E1 Carbine
16E1 Flag
17E1 FRG
18E1 Unkown Gun (Flame Thrower) *
19E1 Unknown Gun
1AE1 Magnum *
1BE1 Needler *
1CE1 Oddball *
1DE1 Plasma Pistol *
1EE1 Plasma rifle *
1FE1 Plasma Sword *
20E1 Rocket Launcher
21E1 Shotgun
22E1 SMG
23E1 Sniper Rifle
24E1 Beam Rifle
25E1 Unknown Gun
26E1 Sentinel Beam
27E1 Sentinel Beam (3 lines)
28E1 Sentinel Beam (2 Balls)
29E1 Sentinel Beam (Ball with Contrail)

07E408E4 Map (Weird Spacing)
09E4 Gametype
13E4 Game Start Countdown
16E4 Party Leader

Thanks to Aequitas from halomods.com for that...

Tutorial Writting By: Rampaging Soda


Last edited by Rampaging Soda on Tue Apr 12, 2005 4:53 pm; edited 25 times in total
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unrealmike



Joined: 06 Jan 2005
Location: typing in some words on HIH en i am at ... btw wo want to now anyway

PostPosted: Mon Mar 28, 2005 4:02 am    Post subject: Reply with quote

Can i also do this without action replay?
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Mon Mar 28, 2005 8:17 am    Post subject: Reply with quote

Yes, you can do this with the AR and profile are the same. This gametype is different from everyone elses Nades Only because well...if I remember correctly its 10 kills no radar. And personally I like no radar.
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robster113



Joined: 25 Jan 2005

PostPosted: Mon Mar 28, 2005 7:56 pm    Post subject: Reply with quote

i opened the hex workshop and the same files but some of the digits were different. Should i make them all like the first picture before i start (only about 4 or 5 are different) or should i just keep it the same.
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Mon Mar 28, 2005 7:58 pm    Post subject: Reply with quote

They should be exactly like in the picture...I dont know why they wouldnt be. I just checked them to verify they are the same as in the picture...and I believe they are.
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robster113



Joined: 25 Jan 2005

PostPosted: Mon Mar 28, 2005 7:59 pm    Post subject: Reply with quote

sorry ^^^^ my window was bigger so they were on different lines so i was confused Laughing
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Mon Mar 28, 2005 8:02 pm    Post subject: Reply with quote

Yeah, I figured as much...I should retake the picture, but then I have to reupload all the pictures again. I will see what happens, maybe I will.
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Punk Rock0905



Joined: 17 Jan 2005
Location: makin free profiles in the modding section. Gt: Punk Rock0905

PostPosted: Tue Mar 29, 2005 9:16 pm    Post subject: Reply with quote

All i get when I do this is that the save is invalid, I was making a no nades no weapons king of the hill, 5 mins to win and hill moves every 5 mins. I did exactly what was said and it wont work.
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Thu Mar 31, 2005 5:00 pm    Post subject: Reply with quote

Resign it maybe?
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Nightshiver



Joined: 16 Feb 2005

PostPosted: Thu Mar 31, 2005 7:07 pm    Post subject: Reply with quote

Thanks for the awesome tut one quick question with this can you hex edit player colors like primary color and secendary and all that???
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Thu Mar 31, 2005 10:36 pm    Post subject: Reply with quote

Yes, you can...I believe thats also on the bottom of the tutorial. I never really messed around with the colors though because those can just be changed on in the game.
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Dojorkan



Joined: 24 Nov 2004
Location: In the grunt home world..wait I cant bre.....x_x

PostPosted: Sat Apr 02, 2005 12:09 am    Post subject: Reply with quote

How do I mess with the offsets? The only thing you seem to show is name changing.
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Dojorkan



Joined: 24 Nov 2004
Location: In the grunt home world..wait I cant bre.....x_x

PostPosted: Sat Apr 02, 2005 7:04 pm    Post subject: Reply with quote

Ok I think I understand abit better but why so you say:
Basically just skip every period and type a letter for the title that you want. I would also like to note that the 0404 was changed to a 0101 which is the part of the hex that makes it so you have no weapons (offsets 0xD6 and 0xD7). The 0404 would have been magnums as primary and secondary, I usually do this so its easier to identify when make the change to no weapons.

But there are Xs where the number is supposed to be on your loffset list you posted?
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Sat Apr 02, 2005 9:00 pm    Post subject: Reply with quote

Dojorkan wrote:
Ok I think I understand abit better but why so you say:
Basically just skip every period and type a letter for the title that you want. I would also like to note that the 0404 was changed to a 0101 which is the part of the hex that makes it so you have no weapons (offsets 0xD6 and 0xD7). The 0404 would have been magnums as primary and secondary, I usually do this so its easier to identify when make the change to no weapons.

But there are Xs where the number is supposed to be on your loffset list you posted?

I see no X's...and you also cant make a flag appear during a Slayer Game, only CTF games. PROBABLY, this is just a guess...I have never really tried it.
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Dojorkan



Joined: 24 Nov 2004
Location: In the grunt home world..wait I cant bre.....x_x

PostPosted: Sun Apr 03, 2005 2:06 am    Post subject: Reply with quote

open the thing that says resign.ini and copy and paste this in there:

[4d530064]
Title=Halo 2
SigKey=2116D927510F01D19B7EC75CAFE669AC
AuthKey=29328FAC19662CD21C92C49936D4A58D
DataFile=profile
SigOffset=-20
DataLen=-20


It will automaticly add it to the list in ABC order.
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eLcHuPaNiBre 93



Joined: 20 Feb 2005

PostPosted: Sun Apr 03, 2005 6:56 pm    Post subject: Reply with quote

Here are all of the known symbols so far
Code:
Name Symbols:

:)     :)
;)     ;)
:(     :(
:|     :|
:D     :D
:P     :P
Star   *(<<Thats what i think it is but i need to test it)
Flag   91 26
X     


EDIT: I took the rest of the information out because i didnt know he was still editing the first post lol
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Mon Apr 04, 2005 10:23 am    Post subject: Reply with quote

The hex editor should say what offset you are currently on, and if you push (dependsing on your editor) ctrl+g and type in the offset. I am not sure whether the 0x is included or not...I never use it, but I doubt it is. If the offset is 0x08 just type 08 and make sure its doing a hex search, and it should work.
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Hack0r



Joined: 14 Nov 2004
Location: USA

PostPosted: Tue Apr 05, 2005 11:32 pm    Post subject: Reply with quote

Anybody post any links containing the no reload save, you will be banned, no questions asked. It's getting out of hand, and it's time to take action. Mad
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Rampaging Soda



Joined: 08 Jan 2005
Location: scoring your flag faster then you can say rofl

PostPosted: Tue Apr 05, 2005 11:32 pm    Post subject: Reply with quote

Listen to this, NO ONE SHALL POST THE NO RELOAD PROFILE, or ASK FOR IT. Your post will be deleted and you might be banned.
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Albert Street



Joined: 25 Mar 2005

PostPosted: Fri Apr 08, 2005 9:22 pm    Post subject: Reply with quote

I can get all the symbols to appear except the flags. Can someone explain to me exactly how to put in the 91 26 or just post a gamesave with them?
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